The stuff I said up there is the full answer to this question, but, in short: "No, there aren't really multiple endings. Delilah and Henry leave in separate rescue helicopters. Continue reading below to reach this ending. Published According to Delilahs voice actress, Firewatchs ending was originally recorded to be much darker than the current one thats been criticized. Firewatch ends with the fire (presumably set by Ned) engulfing the forest. I dont get it, why this game is so hyped. All decisions are pointless and lead to the same plot and ending. One addition that players wont want to miss is the Firewatch easter egg. Im so disappointed, there was so much more potential in the story. This version of the game, which was originally released in 2013, adds some new content for players to experience. This ending took me 10 minutes, but for most it says about 2 minutes This is (i think) the only real alternate ending.Link to the game. So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesn't seem to resolve in multiple different endings. The Stanley Parable: Ultra Deluxe is full of secret endings and easter eggs. Beyond that, we've tried to infuse the world with enough space and points of interest for it to be convincing and to stand up to player exploration and curiosity. You aren't going to be unlocking a bunch of endings or finding crafting components or doing "side quests." (All those things are great, but not what this particular game is about.) The world and game are built to support a particular story, which we did our best to tell, and to facilitate two fully-realized characters, which we did our best to outfit with enough player responsiveness to create a meaningful sense of interactivity and realism. Alternate, full video walkthrough - Day 79 : ALTERNATE ENDING: If Henry waits too long before boarding the rescue chopper (around two minutes), the helicopter will leave and the game will end. It is a narrative game first and foremost. If people like spending time in the game enough to play it again, I could imagine dedicating more time and energy to poking into all the corners.Īll that said, this isn't The Elder Scrolls or Dragon Age. Generally speaking, I suspect people's first playthroughs will be somewhat non-intentional. I think it would be hard to find "everything" unless you have explored the world pretty thoroughly and know your way around the map. Most of the people I've seen play through the entire game have found different instances of these things. There are also locations and things to find in the world that are not required by or even related to the main story of the story. That's one of the big things that will differentiate multiple playthroughs. Chrisremo a écrit :There is far more dialogue in the game than you could ever see in a single playthough, and much of that different dialogue is mutually exclusive, which means if you say one thing rather than another thing, it will affect what happens next, and you can't go back and "change what you said".
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